![]() ![]() ![]() In games like Real-Time Strategy, this generally ensures the computer opponent won't try cheap or underhanded tactics (such as foregoing base building, investing everything in a Zerg Rush of starter units to win quickly). Sometimes this is actually inverted for the player's benefit to provide a fair challenge - in games which value input speed and assume equal footing of both sides (such as fighting games), the AI simulating the opponent has to naturally be handicapped so that the player has a fighting chance, considering the computer has no need to physically bash buttons, is capable of perfect timing, knows every move and would never fumble a special attack unless some kind of restriction is in place. ![]() Others, meanwhile, will take great, detailed pains to elaborate to their associates what horrors they would adore visiting upon the game programmers. However, since many games would be rather dull if the AI played fair, some believe this to be a necessary evil. This throws any idea of equality out the window. This is one of the most egregious forms of The Computer Is a Cheating Bastard, in which the AI players break the explicitly laid-out rules of the game. ![]()
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